1.2 Disassembly
Create a new scene or use the one from the previous section. Drag the gear from the VRAssembly/meshes folder into the viewport and place it on the table.

Select the gear and switch to the Transformer tab. Make sure that Moveable (Basic) is selected as the Transformer, and enter a name under Slot Name — in our case, "Gear2".
Click the "Disassembly" button to create a disassembly this time. Then, click the "Spawn" button.

Switch to the viewport and take a look at the Outliner.
Here again, two objects have been created — a Part and a Holo. However, this time the two elements are nested together. You can recognize this by the fact that the Part is indented beneath the Holo in the hierarchy.
In technical terms, this means that the Part is a child of the Holo.

Important to know: In this example, the Part is parented to the Holo. If you want to change the position of the two, always move the Holo only — the Part will automatically follow.
If you now start the VR Preview and try to remove the gear, you'll notice that it doesn't work yet. As always, the assignment must first be made via the Tasklist Editor.
Follow the same steps as shown in the previous example, and then restart the VR Preview.
Your entries in the Tasklist Editor should look as follows:

Try the VR Preview again — you should now be able to remove the gear successfully.
Create the following scenario independently:
First, create a gear that needs to be placed at a specific location.
After that, another gear that is already present in the scene must be removed.
Both actions should take place in sequence.
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