2.3.1.1 Head type
Let’s take the most recently created example, where we selected the “Disassembly” function during the screw conversion. Now, in the Outliner, select the Part.

Now direct your attention to the Details panel:
Under the "Settings - Turnable" category, you'll find an input field labeled "Head Type".

The "Head Type" in the Part defines the type of screw head (e.g., Phillips, Torx, Hex, Socket, etc.). This information is essential to ensure that the correct tool or matching attachment (e.g., on a power drill or wrench) can be used.
The value is generic and can be freely chosen — however, it must match the attachment available on the tool within the scene. For example, if the Head Type is set to Socket, a tool with a corresponding socket attachment must be present in the scene to properly interact with the screw.
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