3.2 Disassembly
Create a new project using the URealXR template or use the previous one.
Configure the Content Browser to suit your workflow for efficient development.
In the folder VRAssembling/Meshes, you will find a 3D model named SM_Battery_Frame.
Drag this model into the viewport and place it at the edge of the table.It should look as follows.

Select the drawer and switch to the Transformer tab. Make sure that Spline Movement is selected as the Transformer, and enter a name under Slot Name — in our case, "drawer".
Click the "Disassembly" button to create a disassembly this time.
Set the other values as follows.

Hit the "Spawn Button" to converted the 3D Model

Don't forget to activate the actor you just created again via the Task List Editor.

If you now start the scene in VR, you will notice that the drawer is already in place and only needs to be pulled towards you to complete the step.
If the drawer were set to 'Assemble with Slot', you would get the same result in this case.
Add another task and set its configuration to 'Pull'. Then add another task and set it to 'Disassemble'.

Try it out in VR
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