1.3.1.1 Slot Name
Let’s take the most recently created example, where we selected the “Disassembly” function during the gear conversion. Now, in the Outliner, select the Part.

Now direct your attention to the Details panel:
Under the "Settings" category, you'll find an input field labeled "Slot Name". If you recall, this is the exact name that was defined during the conversion step as the Slot Name.

Next, select the Holo Part of the gear in the viewport.
In the Details panel, under the subcategory "Settings – Basic", you'll find an expandable menu labeled "Slots". Click the arrow to expand this menu. There, you’ll see the same Slot Name displayed as in the Part’s settings.

During the conversion of a CAD model into an interactive virtual reality element, both objects (Part and Holo) are linked via this Slot Name.
Only when both Slot Names match exactly will the Part snap into the Holo, triggering the next step in the assembly process.
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