2.1 Creating Waypoints
After successfully importing and lighting the 3D model in the previous step, it is now time to add interactions to the 3D model and scene itself.
In the first step, we want to guide the user safely from the starting position to the 3D model of the pump using waypoints.
To do this, start the URealXR interface by navigating to the Content\Editor folder and launching the tool with a right-click on Run Editor Utility Widget.

You should now see the URealXR interface.

In the next step, we will bring our waypoint actor helper into the scene.
To do this, navigate in the top tabs to the Tool Spawner section.
Under Helper, select Waypoint.

After clicking, the waypoint should automatically appear in the viewport of the scene.
Position it as shown in the image, with its base resting on the floor.

Select the waypoint you just created and duplicate it. Position the second waypoint just in front of the pump.

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