In the next step, we want to remove the cap. Select it in the viewport and use the “ Moveable (Basic)” transformer to convert the static 3D model into an interactive one. Hit the spawn button to finish the converting process.
In the Task Editor, create a new section and assign a task to it. Give both the section and the task clear, meaningful names. Then assign the actor you just created to the task and finally set it to “Disassemble.”