arrows-up-down-left-right2.6 Removing the screws of the cover

In this step, we want to make the screws of the cover interactive.

To do this, we select all screws in the viewport and then switch to the “Transformer” tab.

Here you should see at the bottom right that 4 screws are selected (Box01–Box04).

Now, in the next step, we set the transformer type to “Turnable.”

Now, in the Slot Name field, enter a name that clearly identifies the object.

In our case, we will use screws.

This name will link the object—after converting—to the location where it was originally screwed in.

In the next step, we configure the parameters for the screws after converting them into an interactive element. Under “head,” we set the type of screw. In our case, we select “Socket.”

In order to be able to remove these screws in VR afterwards, the drill driver must be equipped with a socket attachment.

Since this time we don’t want the screws to be removable by hand, we uncheck “hand turnable.”

Now press the “Spawn” button to start the conversion. The final result should look as follows in the viewport. You have converted a static 3D Model into an interactive screw.

To activate the created actors and enable their functionality, we need to link them to our process logic.

Now open the Task Editor and create a new section, then fill it out as shown in the image below.

In the next step, we create a new task and again fill in both info texts(Timer Task title and Monitor Task text) as shown in the image below.

In the next step, we select the first turnable actor from the “Unused” section and drag it onto the “Create Actor Assignment” button.

Since we want to remove the screws, we then set it to “Disassemble.” It should look like that.

Since the screws are all positioned on the same assembly plane in reality, we also want to reflect this in VR.

To do this, we take the next actor and drag it into the same task we created earlier. We drop it onto the “Create Actor Assignment” button.

Because we did not create a new task for the second screw but instead added it to the same one, the two screws can be disassembled in any order.

Finally, set the screw to “Disassemble.”

The result should look as follows.

Proceed in the same way with the remaining 2 screws.

The final result should then look as follows.

Save your progress and test it in VR.

To change the attachment of the drill driver in VR, pick it up with your right hand and push the thumbstick down a few times until the socket attachment appears.

Additionally, press the “B” button to switch the drill driver into reverse mode.

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