2.1 Create a new project/setup workspace
Click on the Windows Start menu and then select the Epic Games Launcher icon.

Make sure that the Unreal Engine option is selected on the left side. Then click the orange button labeled Launch - Unreal Engine 5.3.2.

In the next step, please select the Games project category on the left and, in the selection window on the right, choose the UReaLXR template.

Under Project Defaults, make sure that the settings match those shown in the image below.
At the bottom, you have the option to set the location for the project and to assign a project name.
Finally, click Create Project.

Please note that you should not use “Test” as the project name. This word is a reserved command and may cause the application to crash.
After you have opened Unreal Engine, we will start by configuring the Content Browser to improve clarity and organization.
First, dock the Content Browser.
Next, in the folder tree, navigate to the Editor folder and add it to your Favorites.

To improve visual clarity, you can also assign a color to the Editor folder under the Favorites tab.

The final result should look similar to this, depending on which color you have chosen.

Also add the following folders to your Favorites:
Content\Level
Content\VRAssembling\Meshes
Now navigate to the Editor folder. Inside it, you will find the file Start.

Right-click on the Start file and, in the context menu, select Run Editor Utility Widget.

The URealXR Toolset should now appear.
If the panel is not docked yet, you can position it next to the Content Browser by using drag-and-drop.
It is also possible to move the widget to a second monitor for better clarity and workspace organization.

Return to the Content Browser and click the Save All button to save your configurations.

You have now successfully created a new project and configured the workspace for URealXR.
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