3.0 Removeable Screw
In the next step, we want to loosen a screw using a wrench. To do this, open the folder VRAssembling/Meshes and drag the object named Fillet1_3 into the scene as shown.

Open the Tool Spawner and click on “Wrench” to bring the appropriate tool into the scene. Place it on the table

Select the wrench and go into the details panel.
Under Settings – Wrenching, you will find the parameter “Head Type.” Enter “Wrench” in this field.
Only if the screw has the same head name after conversion can the tool loosen it.
Assigning the same name on both sides to ensures compatibility.

Now select the screw and open the Transformer tab. Under Transformer, select “Turnable” and assign a suitable slot name such as “screw”.

Now press the button labeled "R" to populate the dropdown next to it with the attachments currently available in the scene. Then select the attachment named "Head".
Make sure you have selected disassembly.

Leave all other values at their default settings. Klick Spawn!
Add the screw using only the Tasklist Editor. The values should be set as follows.

Now grab the wrench in VR and remove the screw.
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