crosshairs-simple3.4 Inspection

Sometimes, you may want to instruct the VR user to inspect certain objects or displays. For this purpose, we use the Inspector. Bring it into the scene using the Tool Spawner.

Place the Inspector in the scene as shown.

Change the size of the Inspector via the Details Panel using the Scale Factor.

circle-info

Additional handling information: the Inspector is activated through direct and centered eye contact and must be kept in focus for a predefined duration. Once this time has elapsed, the task is considered completed.

To activate the Inspector, create a new section in the Task List Editor that contains a task. Assign the Inspector to this task.

To make it easier to locate the Inspector, go to the folder VRAssembling/Meshes and drag the object named SM_LocationHolo into the center of the circle.

We want the diamond to only become visible when the Inspector's section appears in the task list, and to become invisible again after completion. To achieve this, select the 3D model, go to the Details Panel, find the option "Hide Actor in Game", and check the box there.

Next, open the task to which the Inspector was assigned. There, click on the green plus icon next to Event to add a new event.

In the first step, we define the Start Event. When the task becomes active, we want the actor (diamond mesh) to become visible. To achieve this, configure the following:

Finally, make sure the diamond mesh is selected and has been assigned using the blue arrow.

Click the green plus icon again to add another event. This time, configure it as follows:

Once the Inspector is successfully completed, the diamond actor will automatically be hidden again.

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