signs-post2.2 Creating waypoints

In the first step, we want to guide the user safely from the starting position to the table using waypoints.

To do this, start the URealXR interface by navigating to the Content\Editor folder and launching the tool with a right-click on Run Editor Utility Widget.

You should now see the URealXR interface.

In the next step, we will bring our waypoint actor helper into the scene.

To do this, navigate in the top tabs to the Tool Spawner section.

Under Helper, select Waypoint.

After clicking, the waypoint should automatically appear in the viewport of the scene.

Position it as shown in the image, with its base resting on the floor.

Select the waypoint you just created and duplicate it. Position the second waypoint just in front of the table.

To activate the waypoints actors and enable their functionality, we need to link them to our process logic.

For this, we will use the Tasklist Editor.

Open the Tasklist Editor tab and click the Add Tasklist button.

A new task list will be created, where you can link and organize the individual steps of your VR training.

First, give the task list a title of your choice—in our case, Feature Test is appropriate.

Next, we want to create a new section.

Each section can contain multiple tasks, which can be processed in sequence at the same time.

To do this, click the Add Section button.

Open the section by clicking on the gray area.

In the Monitor Sections and Timer Section Title field, you can enter text that will be displayed on a monitor to help guide the user through the respective step.

Now we will add a task to the section. Press the blue button "add task"

A task is always required in order to link the corresponding actor(in our chase the Waypoints) to that specific task.

Expand the Task section by clicking on the blue area, and use the Monitor Task Text and the Timer Task Title field to describe the task.

Now we will link the task to the created Waypoint Actors.

To do this, look on the right side under the Unused section and click to expand it.

Below, you will see the two created waypoints waiting to be linked.

Left-click once on the waypoint BP_Waypoint and drag it onto the green icon labeled "create actor assignment". Click again to complete the process.

The result should look like this.

You have now successfully linked your first interactive actor using the Tasklist Editor.

In the next step, we will link the second waypoint. This time, I am going to show you a slightly different way to do this.

To do this, select BP_Waypoint2 from the right area under Unused and left-click it once.

When it attaches to your mouse cursor, drag it onto the green Create Task button and left-click again to complete the process.

Expand the Task section by clicking on the blue area, and use the Monitor Task Text and the Timer Task title field to describe the task(Go to waypoint 2). It should now look like it does in the image below.

You have now successfully created a section containing 2 tasks, each linked to one of the two waypoints.

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