4.8 Rivetable Transformer
In this section, we will get to know the transformer "Rivetable". It is used wherever I want to apply rivet connections. Go to the folder VRAssembling/meshes/tools/RivetGun and drag the mesh named Rivet_Big into the scene. Place it as shown in the illustration.

Next, we will use the Rivetable transformer to turn the 3D mesh into an interactive rivet. To do this, go to the Transformer tab and select "Rivetable" under Transformers. Then assign a slot name and select "Assembly". Make sure the 3D model is selected, and finally press the "Spawn" button.

As you can see in the Outliner, we have created both a Holo and a Part section. Select the Part section of the rivet and move it to the right. Then move the Holo section, as shown in the illustration, towards the table until the cap rests lightly on it.

Next, we will need the rivet gun. We will bring it into the scene using the Toolspawner.

Finally, we will create a new section using the Tasklist Editor and add the rivet as a task. It should look as follows:

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